Nov 212007
 

by Iain M. Banks

The Algebraist CoverA far flung solar system has been cut of from the rest of the galaxy due to its only wormhole (allowing instantaneous travel) being destroyed. Warned that an invading fleet will be arriving at sub-light speeds in a few years, the system’s ruler conscripts a intelligent but moody loner with secrets of his own into a desperate mission to locate a probably fictional list of alternate wormholes from the capricious alien race that lives in the system’s gas giant planet. Along the way loyalties are tested, nothing is quite what it seems, and ripples from events from the distant past collide to throw the protagonist in unexpected directions.

Unlike all of the other Iain M. Banks books I have read, this one is not set in the culture universe, but an entirely new setting where culture-esque AI Minds have been wiped out (or have they…). The bulk of the book is spent inside the society of The Dwellers, a gas-giant living alien race who possibly hold the key to a hitherto unknown system of wormholes.

This was an excellent airport read, long but never dull, with plenty of finely detailed descriptions of the alien worlds visited. Whenever the main protagonist’s quest is getting bogged down, the action shifts elsewhere – usually to a massive space battle for a quick change of pace. It is my opinion that this technique should be more widely used in literature; imagine how much better Wuthering Heights (for instance) would be if an floating armada suddenly appeared in the skies above the moors. Chuck in a few ninjas and you have the makings of an absolute classic.

If you have read any other Iain M. Banks books you will know what to expect, despite the new setting it is quite like the his other books featuring a intelligent but moody loner with secrets of his own forced into a far-ranging quest in which loyalties are tested, nothing is quite what it seems, and ripples from events in the distant past collide, etc, etc. The Algebraist lives up the high standards set by its predecessors, but does not exceed them.

My one criticism is that the solution to the central mystery is fairly easy to guess if you have been paying attention, and it should have been obvious to many of the main characters right from the start. But apart from that quibble, The Algebraist was an enjoyable read.

Recommended if you like this sort of thing.

Nov 192007
 

The Mystery of Irma Vep is convoluted play involving the dark gothic goings-on at a remote manor deep in the mist shrouded (and wolf infested) moors. The previous lady of the manor died in mysterious circumstances some three years hence, and her replacement is noticing some strange happenings…

Needless to say, this is a very silly play, made sillier by the fact that all the characters are played by the same two actors – the ubiquitous (both in this play and in New Zealand in general) Oliver Driver and Michael Hurst. Apart from the ridiculous plot developments, much of the humor springs from the curlicues that the play employs to avoid two characters played by the same person from meeting on stage. The closest thing I could compare it to is The Mighty Boosh, the humor is very similar. Along with the performances, the stage direction is great and really adds to the atmosphere.

Highly recommended

Nov 192007
 

I won’t bore you with the details, but this passed weekend saw me back in Wellington, back meeting with Steve and Alex, and back participating in geekery – this time at the Wellington Model Train Expo.

Model Train Expo

The place was filled with fathers taking their children on day trips (that is why Steve and Alex were there), my guess is that the number of females over the age of twelve could be counted on fingers of one hand.

sv300005.JPGThe trains themselves were actually pretty cool – they ranged from being obviously a lot of work all the way up to obviously being a ridiculous amount of work. Almost all of the displays had cutaways in the middle containing least one middle aged man at the controls, contentedly watching his trains glide around the tiny landscape. I was slightly disappointed that none of them were wearing a striped engineer’s hat, they probably only wear them in private.

Talking with one of the guys standing proudly beside a very impressive multilevel desert vista I learned that the display was owned by a club, and it was only the portable version. The original back in their club rooms was four times the size!

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The most impressive displays were the ones that used the very smallest gauge of track. At such a small scale, a vast amount of scenery could be included, even if the total area used was not large. In fact, the display we all agreed was the best was no bigger than my dinner table.
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This is a very bad photo of the best display – just try to image how cool it was

This was one of the best $5 I have ever spent, and I walked out into the bright Wellington sunlight with the warm feeling of knowing that no matter how many hours I spend reading bad sci-fi novels or playing computer games, I will never be as geeky as those guys.

 Posted by at 9:16 pm
Nov 152007
 

I spent last weekend at a multi-day birthday party in the Wairarapa – a part of the country that I had never visited before. The Wairarapa reminds me of a slightly more tropical Central Otago, lots of rolling hills and vineyards. The highlight of the trip, at least from a scenic point of view, was a walk to see the Putangirua Pinnacles.

badlands
The Pinnacles from afar

The pinnacles are amazing structures, almost impossibly tall for such crumbly looking rock. You can follow the stream bed all the way up into the hills until there is literally not enough space between the towering columns to squeeze through. The walk along the river is easy enough although good shoes are a must, we took the steeper route trough the bushy hills to see the formations from above, which is well worth the extra effort.

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There are some more pictures in my gallery.

Nov 152007
 

I have just returned from a week long trip to Wellington. I like Wellington as a city, it is cleaner and somehow better laid out than the sprawling metropolis that is Auckland, and it also is home to several old friends of mine who I don’t see nearly enough of. Two of whom are my school friend Steve and his wife Jenny, pictured here with their children Matthew and Kiri and an awesome train set.

Steve and MatthewJenny And Kiri
It bears repeating: that train set is awesome

(As an aside, it turns out Steve was the manager of another friend I was coming down to see – I didn’t realise that they knew each other until I was well into my trip. This would have been an amusing coincidence, except that the other friend had just been made redundant so it was a little awkward. Luckily, the other friend does not seem too put out about losing his job.)

Anyway, I turn up to Steve’s place for a BBQ, and it turns out that Steve’s brother Alex is coming to, and he is bringing a box of MERP stuff from our teenage years.

Let me explain; MERP was a role-playing game we all used to play together (with some others) when we were callow teenagers (is there any other kind) back in Oamaru. Although there is a published game called MERP, our MERP was a wholly different animal, with rules and setting invented totally by ourselves, except for the bits we stole from whatever fantasy novel we were reading that week. We spent literally years refining the rules until the game played like butter; we had no character classes but different races could acquire certain skills more easily than others, a character could specialise in one field or be a jack-of-all-trades at will, combat was easy and quick, and the magic system made as much sense as magic systems ever do. Every so often, we would get bored with the setting and reboot everything, usually winding the calendar forward several hundred years so that the map changed and our old characters’ mighty deeds became the myths and legends of the current setting.

The Box
Lying on the dinner table is a nondescript box. What wonders lie within for those who dare peek inside?

The box Alex had found contained a fraction of the work we had put in. In it were several detailed maps neatly drawn in coloured pencil, a couple of multi-page adventures designed by Alex, a whole bunch of character sheets and dozens of pages of The Official MERP Rules (or one version of them).

Back in the MERP days, our characters would come across chests filled with strange codexes and maps to fabulous treasure, written on scraps of moldering parchment, lying unseen by human (or inhuman) eyes for decades at the bottom of dank dungeons. Alex’s box was our childhood adventures made slightly musty smelling flesh (in more than one sense), and we spent most of the evening pouring over the paper with trembling fingers and reminiscing about the old times; the magic sword that was as addictive as crack for the wielder, the dark tower filled with ghosts who didn’t know they were dead, the foul-smelling semi-transperent rainbow dragons, the priceless Arkenstone (always more trouble than the damn thing was worth), good times, good times…

At least the three men reminisced, Jenny looked on with various degrees of bemusement.

Although it seems like a colossal waste of time, I have a hard time regretting the hundreds of hours we spent playing and preparing MERP. If nothing else, MERP left me with a good understanding of basic probability, game theory, the spelling and meaning of the word lycanthropy, and that trolls can be easily set alight given a strong enough flame.

Putting so much time into fairly pointless things is a luxury that only the young have, and I remember that time with fondness. And I am not the only one, Steve reckons that he might also have a box of stuff tucked away somewhere.

Not me though, my mum chucked it all out as soon as I left home.

Later on the evening Steve tried to get me interested in Guildwars, an online roleplaying game. I’m not falling for that again.