Tag Archives: fantasy

Rage of Thrones

So season three of Game of Thrones has started.

View on youtube
Actually, the adaption of Game of Thrones has been pretty great so far. In some ways it is even better than the books, mainly due to stuff actually happening in a timely manner. Also, instead of G.R.R.Martin’s vivid descriptions of breasts in every chapter, we actually get to see breasts. This behind the scenes look explains the creative process.

The books are crazily ambitious but the pace has been slowing with each successive novel. I suspect that the next book will cover in detail what each of the 85 characters did between the hours of 8:30am and 11:30am on a particular Tuesday morning, including what they had for breakfast, if anything scary made their bowels turn to water, and if they saw any nice breasts. It is these colourful threads that the novels’ rich tapestry is woven from.

(Axis of Awesome also have this unrelated but amusing song which is worth a look.)

Review: Three Collections of Short Stories

David Falkayn Star Trader CoverDavid Falkayn : Star Trader by Poul Anderson, compiled by Hank Davis
ISBN: 9781439132944

Swashbuckling David Falkayn and his diverse non-human crew travel the galaxy looking for trading opportunities to further enrich his benevolent yet non-too-scrupulous patron. Most of the stories involve the group meeting primitive civilisations and attempting contact which goes badly. The resolution will usually involve the traders figuring out some facet of the native’s culture or physiology that caused the misunderstanding.

I’ve never heard of David Falkayn before, but apparently he stars in a lot of Poul Anderson’s stories. This collection (edited and sycophantically introduced by Hank Davis) covers a lot of ground, from early works written in the 60 to quite modern stuff. The theme that the cultural differences between the traders and the groups they meet can be solved through knowledge and mutual understanding is solid, although some of the resolutions feel a little contrived and almost patronising. The best stories involve the crew interacting with superior cultures that have figured out something about humans that they are using as leverage.

Also, for an author that goes to great lengths to paint complex and sympathetic aliens Anderson sure writes some laughably sexist stories.

Recommend, but if you like this sort of thing.

Tales from Earthsea CoverTales from Earthsea by Ursula Le Guin
ISBN: 9781451768435

A collection of shorter tales set in the world of Earthsea, the storied archipelago setting of the Wizard of Earthsea novels the I devoured as a kid. These stories are not particularly linked to the main plot of the earlier books and stand alone nicely. Perhaps not Le Guin’s best works (they seem a little unambitious compared to her great novels), the writing still bubbles and flows like a cool stoney brook and it was a pleasure to dip my feet in again.

Recommend.

Robots the Recent AI CoverRobots : The Recent A.I. edited by Rich Horton & Sean Wallace
ISBN: 9781607013181

Now onto the hard stuff – a recent collection of robot tales. Usually these compilations are a mixed bag but I have no complaints about any of the stories, which are nicely varied but uniformly excellent. Most of the works are straight forward yarns (robot detective stories, thrillers, etc), with a sprinkling of the more experimental stuff that is usually skippable but works well here. There is lots of thoughtful and exciting writing on display.

Highly recommended if you like this sort of thing.

Film Review : The Hobbit: An Unexpected Journey

The Hobbit: An Unpected Journey PosterThe Hobbit: An Unpected Journey PosterToday I finally discharged my duty as a loyal New Zealander and saw The Hobbit, in all its high frame rate 3D glory. The ticket cost $20.50 (sans glasses which I already had), but I figured it was worth it since between the stereoscopic 3D and the 48 frames per second film speed I was getting 4 times the average film for my money.

I really enjoyed the Lord of the Rings films, and so it was a delight to step back into the same world. The acting was great, Martin Freeman doesn’t look much like how I picture Bilbo but steals the film as the title character. The myriad of dwarfs are well realised and clearly differentiated, not easy when there are 13 of them.

What is not so great is the pacing. The decision to stretch out the story into 3 films made great financial sense, but really screws up what could have easily been a simple 2 hour children’s film. What we get instead is a long prologue set during Lord of the Rings which looks like it sets up a frame story but is never mentioned again, several long expository conversations that foreshadow stuff we have already seen in the previous trilogy (the screenwriters seem to have invented retroshadowing), some flashbacks to faraway events that don’t payoff in this film, and some action sequences.

The action sequences are excellent, everything else is very pretty to look at but serves no purpose. Even worse, The Hobbit leans heavily of the Lord of the Rings films, not bothering to introduce familiar characters as they appear. Galadriel and Saruman show up for a dull interdepartmental meeting at one stage but don’t expect this nearly 3 hour film to expend any precious running time explaining who they are. There are even some scenes recreated almost exactly from the previous films, which seems a little lazy.

On the technical side, much has been written about the new 48 frames per second technology that Peter Jackson is using to shoot these films. Unlike some, I am in favour of it although I could live without the 3D. I can understand why some people don’t like it though, everything had a more realistic look almost as though you were watching actors on a stage in front of you rather than a prerecorded film. This contrasts with the sometimes dreamlike feel of tradition film, perhaps The Hobbit would have suited a lower fidelity look but it certainly wasn’t distracting.

Ultimately I enjoyed The Hobbit: An Unexpected Journey. As a step back into Middle Earth. it feels a bit like putting on an old pair of trousers you haven’t worn in several years. Highly comforting, but you might find them stretched a bit thin.

Recommended.

White Cloud Worlds at Lopdell House Gallery

The Lopdell House Gallery in Titirangi is (somewhat bizarrely) showing works by New Zealand fantasy artists, most of whom seem to work for Weta digital.

It is strange experience to walk around a gallery viewing images that would normally be wrapped around a cheap paperback, or printed on a piece of cardboard as part of a game. In fact, at least one of the artists has done work for Magic The Gathering. I know this because they framed a collection of his cards.

All the work is of a high standard but it has that same interchangeable fantasy style that is common in a genre where most of the work is (I assume) commercial commissions. Despite all the art being from this country there is not much recognisably New Zealand in this art. A few images depict Maori legends, but in a very generically stylized fashion. It is not that the images are bad, just uninspired although thankfully, the exhibition is light on scantily clad warrior-babe cliché. Still, it is a bit of a thrill to see full sized images of fantasy scenes in a proper gallery setting.

White Cloud Worlds is at the Lopdell House Gallery until the 15th of April, 2012.

Game Review : Wrath of Ashardalon

Things are not going well for the villagers that live near the dark volcano that dominates the landscape. The smoke and ash the billows from the inaccessible crater is only a minor problem, far worse are the horrible creatures that dwell in the crevices that split the mountain’s flanks. And lurking somewhere deep within the lava-fulled depths – Ashardalon awaits!

First things first – Wrath of Ashardalon is an official Dungeons and Dragons game, played like you would a D&D adventure with simplified combat with the game mechanics taking the place of the DM. Still reading? Very well, let us continue…

Up to 5 adventures can play, each selecting a different pre-defined character but choosing a subset of the available abilities to start with. Each turn, the a player moves his character around the board and possibly attacks a monster if one is in range. At the start of the game, the board consists of a single 4*4 tile but if a player ends his move on an edge then pick a random tile and place it on the board, exposing a new part of the dungeon. At least one monster is placed on each new tile. Usually an encounter card is drawn as well, these have effects (almost always bad) ranging from the current player being hit by an arrow from the shadows to everyone taking damage from poison gas.

Then it is the monsters turn to move, the current player does that before ending his turn. The monsters all behave slightly differently, but the cards carefully explain what to do. Combat is very simple – roll a 20 sided dice and add the attack value to see if it meets the armour class of the defender. Most monsters can be dispatched with one or two hits so bookkeeping is kept to a minimum.

The ultimate goal changes depending on the scenario chosen at the start of the game. In our most recent game we had to fight our way through the random tunnels to find a special tile that opened into a large chamber filled with monsters led by a special “villain” monster with extra abilities. Our first attempt failed utterly but we got there in the end.

One word best describes Wrath of Ashardalon – hardcore! The box contains a vast amount of cards, tokens, thick cardboard map tiles, and 42 unpainted plastic figurines. The figurines are different from the normal D&D figures but detailed and suitable monstrous. The map tiles are very heavy card-stock and the art in nice throughout; full marks for presentation. The rulebook looks good but has a uphill battle trying to explain things, especially since many of the rules only apply during certain scenarios. It was only on our second game that we felt we were playing things correctly and even then we had problems.

The closest thing I could compare Wrath of Ashardalon to is the old Gauntlet arcade game from the 80s. The game forces you to move fast, uncovering the dungeon quickly to reach your goal. The clock is ticking since horrible events befall your party nearly every turn. Trying to mop up every single monster before continuing only leads to defeat; far better to keep moving and conserve your meagre resources as long as possible.

Wrath of Asgardalon certainly can be fun, but is really only for experienced players. The game balance is brutally stacked against the players, so everyone has to be making the most of their abilities all the time. Even then blind chance can completely screw you (and everyone else) over with no chance to counter it.

Recommended only if you have a group of friends who really like Dungeons and Dragons and Losing and Restarting.