May 152012
 

Poster for The AvengersWhen I first heard about Marvel’s crazy idea for a multi-film franchise I thought it was one of the silliest ideas I had ever heard. But somehow, without really trying to, I have managed to see all of the prequel films that build up to this film’s main event, so I guess full credit (and box office returns) must go to the producers – the whole thing has been managed rather well.

For those keeping score at home, here is what I thought of the prequels:

Iron Manexcellent.
Iron Man 2 – disappointing.
The Incredible Hulk – not terrible but forgettable, I preferred the Ang Lee version.
Thor – extremely loud and silly, but watchable.
Captain America – even more silly, but took the premise and ran with it to entertaining ends.

Astonishingly, none of these films were aggressively stupid in the way that even the best superhero franchises tend to become after a while. So I had high hopes for The Avengers.

Hopes that turned out to be completely justified! The Avengers tells the story of all these guys finally meeting and eventually (spoiler alert) teaming up. As an adaption it is a great success, I am not sure the plot follows any particular existing story but it adheres much more strongly to conventional comic book structure than the typical film plot. All the explanation of who these characters are and where the came from has been neatly dealt with in previous films so The Avengers can get straight down to business.

The script is clever and Iron Man’s quips are as witty as ever. The story is simple, but appropriate for the material. Personally, I could have stood to see more Hulk (the new guy playing him nails it, but there isn’t enough time to flesh out the changes he is going through), and less Captain America however these are minor quibbles. Almost every detail is perfect.

Highly recommended if you like this sort of thing.

Apr 092012
 

The poster for Attack the BlockSomewhere in South London, a gang of inner-city youph are out mugging passers-by when a meteor crashes into a nearby car. When they go to nick whatever is in the busted open vehicle they discover the meteor was inhabited by a strange dog-like creature. So they kill it.

Unfortunately for them, the creature had friends on the way…

Attack the Block is an entertaining take on the alien invasion genre, with the young protagonists fighting off large beasts with flick knives and baseball bats on a large council estate. Unlike most films, the gang is not glamorised and is shown to be pretty pathetic as they flee the creatures on BMXs and scooters, falling back on the few resources available to them. Each character is well rendered, and a lot of the humor comes from interplay between the cast in an impenetrable argot.

The creatures themselves are fantastically conceived – big and scary in a way that transcends the low budget. The way they slink through the smokey corridors (are the lights flickering? why yes they are) is fascinating and Attack the Block doesn’t make the mistake of letting the audience get a clear look.

Some of the best parts of the film are when the gang members’ tough-guy affectations slip and you see hints of their normal existence when they are not out on the streets. But Attack the Block never lapses into social commentary, keeping the focus on the matter at hand – avoiding the tougher gangs, the police, and aliens in more or less in that order.

Suspenseful, fast paced, and funny. Highly recommended.

Mar 272012
 

Still frame from John CaterAfter fighting in the American civil war (on the wrong side), cavalryman turned prospector John Carter is mysteriously transported to Mars, arriving in a time of great calamity. War is raging here as well, can Carter’s presence change things for the better?

According to some reports the film is a costly flop and I can see why. Up until a couple of weeks ago there was a giant billboard for this movie right next to the train station I walk to each morning, a billboard that made John Carter look like one of the stupidest films ever made. The trailer also looks terrible, and I am not sure why they went with the most generic title possible. I went into the theatre with low expectations.

I am glad to say that the advertising campaign is misleading, John Carter is actually pretty cool. Based on a very old book by Edgar Rice Burroughs (who appears as part of the framing story), its hero is forced into all sorts of action-packed scenes as he bounds around Mars aided by his Earth-gravity adapted muscles. The pacing is excellent, the plot covers a lot of ground but everything is well explained and the film knows when to stop, unlike a certain other human-hanging-out-with-large-aliens-and-horning-in-on-the-princess film I could mention. The characters are only drawn with the broadest strokes, but the ink is colourful and such a pulpy canvas cannot be expected to take a finer brushwork.

A decent addition to the list of watchable popcorn films. Recommended.

Mar 252012
 

The Lopdell House Gallery in Titirangi is (somewhat bizarrely) showing works by New Zealand fantasy artists, most of whom seem to work for Weta digital.

It is strange experience to walk around a gallery viewing images that would normally be wrapped around a cheap paperback, or printed on a piece of cardboard as part of a game. In fact, at least one of the artists has done work for Magic The Gathering. I know this because they framed a collection of his cards.

All the work is of a high standard but it has that same interchangeable fantasy style that is common in a genre where most of the work is (I assume) commercial commissions. Despite all the art being from this country there is not much recognisably New Zealand in this art. A few images depict Maori legends, but in a very generically stylized fashion. It is not that the images are bad, just uninspired although thankfully, the exhibition is light on scantily clad warrior-babe cliché. Still, it is a bit of a thrill to see full sized images of fantasy scenes in a proper gallery setting.

White Cloud Worlds is at the Lopdell House Gallery until the 15th of April, 2012.

Mar 252012
 

The Quantum Thief by Hannu Rajaniemi
ISBN: 0575088877

In the far post-human future, Jean le Flambeur’s consciousness rots in a virtual holding cell, forced to play endless games of prisoner’s dilemma as punishment for a lifelong career as a master thief. The book opens with Jean being unexpectedly broken out by Mieli, who has one last job for him but first he has to retrieve the rest of his memories. Meanwhile, both his erstwhile jailers and a detective named Isidore Beautrelet is doggedly pursuing Flambeur.

Cover art for The Quantum ThiefSumming up the plot of The Quantum Thief is not easy. There is a lot going on, several different factions are working to their own ends, characters are often allied but secretly sabotaging each others efforts. The setting itself is a dazzling series of fantastic locations moulded by transhuman societies. For instance, most of the action takes place on Mars, where everyone’s perceptions are modified to include gevulot, a mechanism to ensure privacy by simply not allowing actions or events to be perceived unless the viewer has been expressly given the right to see and remember them via a private key system.

In fact, The Quantum Thief contains so many ideas crammed into it that there is not really room to explore the implications of any particular facet. There are no long infodumps of exposition but nearly every page contains mention of some new term or concept and the reader just has to keep up the best as they can. However, The Quantum Thief pulls off a neat trick by playing fair with the central mysteries of the plot – an alert reader can figure out revelations paragraphs before the characters can.

The Quantum Thief is not perfect. Personally I find stories of uploading mind-states, magic quantum machines and post-singularity societies pretty unconvincing, but all scifi demands some suspension of disbelief and The Quantum Thief certain rewards readers who make that effort.

Recommended if you like this sort of thing.

Mar 182012
 

The Fuller Memorandum by Charles Stross
ISBN: 978-0-441-01867-3

Bob Howard is having a bad week. Being an agent for the supernatural “Laundry” branch of the British secret services is tough enough at the best of times, but he has already messed up one mission and things back at the office are getting hairy. Both an important document and Bob’s mysterious boss go missing at the same time, and the list of people who want Bob dead is growing longer by the hour.

The cover art for The Fuller MemorandumThe Fuller Memorandum is the third in the Laundry series, but this is my introduction to the books. It is based on the amusing-but-not-quite-original conceit that all the things that Lovecraft and his ilk wrote about actually exist and the British government has a agency dedicated to defending humanity against them and their cultish minions.

According to Wikipedia, each book in the series is written as a pastiche of a different classic spy novelist. This is potentially clever idea, but I found the style really grating in some parts of The Fuller Memorandum. Much of the plot revolves around the interactions between Bob and his equally talented agent wife, but the scenes of domestic comedy did not gel well with unspeakable horror that drips off adjacent pages. The tone was just too uneven for me to really get into the story.

Having said that, The Fuller Memorandum was an imaginative and fast moving read with some neat ideas. There is enjoyment to be had if you can get passed the tone, and perhaps it makes better reading if you have been following the series. Maybe I was just disappointed that The Fuller Memorandum was not more similar to A Colder War, a neat novelette from the same author based on a similar premise but apparently not part of the same series.

Not really recommended unless you like this sort of thing. A Colder War however is recommended so you should click that link right now.

Feb 142012
 

Juggler of Worlds by Larry Niven and Edward M Lerner
ISBN: 0765318261

Larry Niven’s Known Space stories were like crack cocaine to me growing up. A huge, sprawling history of the future filled to the brim with exotic aliens, wacky spaceships and gadgets, and vast otherworldly landscapes was the perfect escapist fantasy.

Cover of Juggler of WorldsBut most of the Known Space stories were written 40 years ago, and collaborations between aging science fiction authors have a (shall we say) uneven track record. It was with a sense of dread that I picked up Juggler of Worlds, but how bad could it be?

Juggler of Worlds is a novel that retells many of the original Known Space tales (which were already linked) from the point of view of one of the minor recurring characters. In many ways this is a bit of a cop out – no new parts of Known Space are opened up, almost the entire plot is recycled. Rather than huge and sprawling, Known Space seems to have contracted Star Wars disease; there seem to be only 6 people in the entire universe doing anything interesting.

Having said that, as exercises in picking over the bones go this isn’t actually terrible. It has been so long since I read the stories that revisiting them from a different angle is actually a pleasure and the writing has not suffered from being a collaboration, if anything it is better than ever with more rounded characterisations. It still isn’t a great book, and anyone unfamiliar with the original source material is probably going to be lost, but it could have been worse.

Recommended if (and only if) you like this sort of thing.

Feb 072012
 

The Man Who Invented the Daleks, The Strange Worlds of Terry Nation by Alwyn W. Turner

Terry Nation casts a long shadow over British television, although only in very particular corners. His main claim to fame (and riches due to canny licensing deals) is that he wrote the first Dalek story for the then new Doctor Who but his career stretches over many decades. Starting out as a comedy writer, he eventually made the switch to drama in the early 60s and never looked back. The list of shows he wrote for reads like a perfect rainy Saturday afternoon’s viewing: The Saint, The Avengers, Doctor Who, and Blake’s Seven, plus all sorts of other thick slices of cheese on toast. One of the last things he did was Macgyver, back when it was good.

The Man Who Invented The Daleks CoverThis biography is a bit of a strange beast. It is incredibly detailed in some respects, going over each show (and sometimes individual episodes) with the kind of meticulous scrupulousness that only the British can muster.

On the other hand, Nation was a man who entered his chosen profession early, worked hard, made some contacts, and found success pretty early on. An admirable way to live your life perhaps, but not much to hang a great biography on. His childhood is covered in a few pages, somewhere along the way he acquires a wife. His first born child gets a brief mention, but only because Nation wrote a popular children’s book for her. His other child only appears for a sentence or two. There are no serious setbacks along the way, no lost loves, no professional rivals. Just page after page of Nation churning out stories.

And churn them out he could. Almost all his colleagues were in awe at the speed at which he wrote (his secret was never doing second drafts) and the consistent quality of his scripts (his secret was to have a lot of stock scenes that he could “recycle”).

In fact, this biography is a testament the Nation’s approach; like his serials each episode in the book is entertaining but the whole thing is a bit same-y if you consume the whole thing in one go. You don’t even get a chase through dimly lit corridors or a bomb to liven up the plot.

Only recommended if you really like this sort of thing.

Jan 162012
 

Cryptic : The Best Short Fiction of Jack McDevitt

Cover of Cryptic by Jack McDevittA mammoth collection of scifi short stories by the prolific Jack McDevitt. McDevitt has an old-fashioned manner and his stories remind me strongly of the tales from the 50s and 60s that I grew up reading – this is not a bad thing.

Not every story is a corker, but most are good and some are downright excellent. My one complaint is that they tend to be rather constant in tone and style, I finished the book yesterday and the stories are all starting to blend together in my head.

Recommended if you like this sort of thing

Oceanic By Greg Egan

Cover of Oceanic by Greg EganAnother collection of Scifi short stories, this time by Greg Egan. Egan is a programmer, and his stories are hard-as-diamond tales of artificial life, strange physical frontiers behind every atom, and clear-eyed researchers heroically hunched over keyboards in darkened rooms. Great stuff, and this collection really shows his ferocious imagination and range as a writer. The title story (full text here) in particular is a very well done piece that packs a lot of depth into a few pages.

Highly recommended

Oct 092011
 

Marooned In Realtime By Vernor Vinge

Sometime in the near future humanity invents the “bobble”, a device that generates a perfect stasis field, time does not pass inside at all. Totally impervious, Bobbies can be used as weapons, shielding, long-term storage, or as a one-way time machine into the future. Far into the future in an unpopulated Earth, a small collection of people who (for various reasons) have bobbled for immense amounts of time decide to collectively bobble again for 50 million years.

But one person is left behind, forcibly unable to bobble, effectively murdered as she lives out her natural life while every other living human is in stasis. 50 million years later, the others immediately realise that they have a murderer in their midst. Can old-school detective Wil Brierson crack the case?

Marooned in Realtime attempts that most tricky of feats – the hard science fiction murder mystery, and it comes pretty close to succeeding. The rules of the game (how the bobbles work, the various motivations and personal histories of the suspects, etc) are well laid out and the book never feels dull, almost an action thriller rather than a detective story.

I completely missed the clues that pointed to the murder, the solution hinges on a rather subtle point. But by that stage it didn’t matter because the story has widened in unexpected ways as the full implications of what the characters have discovered about the world and each other becomes clearer. Mystery, action, spaceships, aquatic monkeys, evolved dogs, what more do you people want?

Highly recommended if you like this sort of thing.

Dec 302010
 

Hollywood often takes flak for needlessly rushing out sequels and remakes of perfectly good films, which is why I applaud the recent trend of producing bewilderingly belated remakes (Clash of the Titans) and sequels (this) to frankly terrible films.

Tron certainly didn’t need a sequel. But what it lacked in plot and characterisation (and pacing, and coherence) it made up for with a strong visual and audio aesthetic. Nothing looked and sounded like Tron, it struck out in its own direction and its subsequent lack of commercial success ensured that nobody bothered to follow it. It stood proud and alone, an all-but forgotten time capsule of early CGI and 80′s computer slang.

Tron Flying Ship Thing

Tron Legacy is not a great film, but is does have some of the same styling has the original, perhaps wisely watered down for more popular appeal. It certainly looks fantastic, with sleek lines and imaginative action sequences. The characters are weak and the plot is simplistic, with an ending that is not so much telegraphed from the first act as teleconferenced with a detailed powerpoint presentation. But plot is not why people go to a Hollywood blockbuster, and Tron Legacy’s 2 hours feel like the drumsticks in KFC Quarter Packs – tasty and they pass quickly.

The credits say that the producers commissioned Daft Punk to write the soundtrack for Tron Legacy, but honestly it could have been other way around – Daft Punk’s whole career was basically an audition tape for this job. The traditional Daft Punk sound is augmented with an orchestra and it sounds great. Or maybe GREAT!, it sure is LOUD but a film this visual needs a strong soundtrack to go with it.

One of the things I am most enjoying about the recent crop of 3D movies is that directors are finally being forced to hold shots steady for more than 3 seconds. Action movies were becoming almost impossible to watch due to the incredibly fast cutting that seemed to be mandatory for any fight scene, it was bad enough in 2D but positively nauseating in three dimensions as audiences’ eyes struggled to keep up. Despite the excellent special effects, Tron Legacy looks very old fashioned in terms of shot length and placement, with all the action happening safely mid-field, something that my middle-aged eyes find refreshing.

According the the IMDB, the same director is readying a remake of another terrible film with a strong visual flare, The Black Hole, for deployment in 2012. I am almost looking forward to it… (hopefully they manage to recreate the insane original ending.)

Tron Legacy : Recommended if you can see it in 3D

Oct 252010
 

A lone asteroid tumbles slowly through the inky vastness of darkness of deep space, as it has for millions of years. Suddenly a ship winks into existence just a couple of hundred metres away – emerging from hyperspace in a purple flash. Milliseconds later it is joined by another, and another, completely surrounding the lonely rock. The Empire has sent a fleet to liberate the rare ores that are urgently need for the war effort. But the purple bursts have been interspersed with bright blue flares – the Federation has also sent a fleet. Lasers flare, this will all be over in seconds…

Light Speed describes itself as a real-time space combat table top game – sounds impossible but this simple little game manages to fit a lot into a very small package. Each player (up to 4) starts with a deck of cards, each representing a particular class of ship. Each ship has a number of lasers, a hull rating (life points), a speed rating and possibly some shielding to protect it. The battle begins by all players drawing a ship from their deck and placing it on the table in a hopefully advantageous position where its lasers will do the most damage to either the asteroid or to an opposing ship. Once a ship has been played it cannot be moved. Once a player has placed a ship they can draw and place another one as quickly as they like without waiting – the game ends when the first player has warped in his entire fleet so everyone needs to be paying attention. If a player still has cards in hand the un-played ships do not take part in the battle.

Once the ships have popped out of hyperspace (this takes about 30 seconds), a huge battle commences. This constitutes the scoring and takes a lot longer than actually playing the game. The smaller, speedier ships fire their lasers first but tend to have less powerful weapons and little shielding. The more powerful ships have massive armament and are well protected, but only get to shoot at the end of the battle meaning that they might already be fatally damaged before firing a shot. Space battles are not for the careless, friendly fire is a distinct possibility. Players get points for destroying enemy ships and mining ore from the asteroid (with the multipurpose lasers).

Light Speed is well named, being both light and speedy. The rules are simple and the play fast-paced. Even the scoring, a purely mechanical process, is quite fun as the battle turns on a few well placed (or misplaced) cards. There is certainly an element of luck, but quick thinking and cunning rules the day with plenty of opportunity for table talk.

Highly recommended, especially since it only costs US$5.00!

Oct 172010
 

By China Miéville

There has been a brutal murder, and it is up to the suitably jaded but dogged Inspector Tyador Borlú of the Extreme Crime Squad to investigate. But this case is different than most in the city of Besźel, as the crime was possibly somewhere else both close by and impossibly far away – Ul Qoma.

Besźel and Ul Qoma are two cities that occupy the same geographical location, literally intermingled in all senses except by the behaviour of their citizens. Some blocks and streets are totally in Besźel, some totally in Ul Quma, but many are "crosshatched" – belonging to both cities although under different names.

The inhabitants of each city are conditioned from birth to never interact with anything in the other city, carefully averting their gaze and ignoring ("unseeing") as much as possible the sights and sounds coming from the foreigners around them. Driving on crosshatched roads is a pretty hairy experience. Strict rules penalise anyone breaching the imaginary boundary between the two locations. In fact the crime of “breaching” is much worse than the murder Borlú is trying to solve – transgressors are quickly dragged off by mysterious figures, never to be seen again.

Solving this crime will take Borlú into the seedy underbelly of Besźel, where gangs nationalists opposed to even the slight contact between the cities struggle violently with unificationists who want to end the separation. But could the answer lie in Ul Qoma, a city with an underbelly of its own?

China Miéville showed a Dickens-esque ear for language in his excellent fantasy novels, and here he puts it to great use writing what is a great whodunit police procedural set in a slightly strange place. The City and The City is a genre piece, but the genre is gritty crime novel rather than fantasy and the book follows all the usual rules and doesn't cheat by introducing new rules at the last minute although, of course, misleading clues abound. There is very few good whodunit/fantasy crossovers and this is by far the best I have come across.

Reading around the Internet, I see that people have taken the split (or joined, depending on how you look at it) city as a metaphor for all sorts of things. Does unseeing represent class distinctions, racial separation, a method or Orwellian control, or something totally different? Miéville isn’t going to provide the answers in the book – the best allegories are those where no one has any idea what you are getting at, or even if you are getting at anything at all.

Highly recommended

Oct 042010
 

A book by Iain M. Banks set in his nigh-utopian “culture” society that features a strangely named misfit with a unique skill who gets manipulated into performing a mission of great danger and importance. Who could have guessed?

In this case, the weirdo is Jernau Morat Gurgeh, who is very,very good at games. So good that he the perfect choice to travel outside of the Culture to the Empire of Azad to play the greatest game he has encountered. The game is simply called Azad, and is based on (or forms the basis for) the tenets of the Empire’s society. Those that play the game well gain power, prestige, and government posts, even the emperor is selected this way. Those that play and lose fare badly. Azad (the game) is fantastically complex, so much so that actions that take place on the room-sized boards are supposed to represent the core philosophies of the players, making it a fantastically useful HR tool. Anyone who wants to get anywhere in Azad society devotes their lives to the study and practice of the game.

Although Jernau is only supposed to be the token Culture participant, he finds that his alien playing style confounds the natives and he does better than anyone predicted, although at a cost to his somewhat fragile psyche. Eventually, as he learns more about the game and Azad society in general (linked as they are), Jernau comes to believe he could go all the way to the final and play for the empire itself.

The Player of Games is one of Bank’s more approachable books, not having any of the stylistic or structural gimmicks of some of the other Culture novels. The story is pretty straight forward (there is a twist, but it is fairly transparent) but told in the usual imaginative style. The Azad are vividly described, seeing them through the eyes of somebody both living amongst them and playing against them is an interesting literary device. The book’s main point that games are a window into the soul of a society is well realized, if maybe a little heavy handed. But you know what you are getting yourself into when you pick up an Iain M Bank’s book, I suspect he types with concrete gloves.

Recommended if you like this sort of thing.
        

Apr 122010
 

World War IV blasted the surface of the Earth to a barren wasteland across which roving bands of scabby bandits compete for sparse food supplies. Vic (Don Johnson!) is a young man who has teamed up with a telepathic dog to survive – Vic finds food for them both while the dog make itself useful sniffing out women (in short supply) for Vic to rape.

Yes, rape. What is it about 70s Science Fiction and rape? I have noticed this trend – up until the late 60s scifi was all space ships and aliens with heroic main characters. Not that they all portrayed woman as equals and complex characters in their own rights, but the protagonists at least had good intentions.

Then sometime just before 1970 somebody decided that scifi had to be all dark and twisted and a lot of stories started to appear where the main character basically rapes people. Sometimes this can work as social commentary but often it just comes across as exploitative and nasty. Was this a reaction to feminism? I don’t know, but it sure is irritating. Thankfully, not too many of these stories got made into films.

A Boy and His Dog almost gets away with the rape device since Vic is not very successful and is eventually taken advantage of by his supposed victim. A second point in the film’s favour is the humorous script and a light touch. Nothing is treated particularly seriously as the gormless Vic gets into one bizarre predicament after another in his quest for sex. Indeed, the general plot of the film and particularly the closing scene point to the whole exercise being conceived as the world’s most elaborate shaggy dog story, with the joke being on the audience. The second male lead actually being a shaggy dog may also point to this interpretation being correct.

What could have been a horrific and repellent story is redeemed by a well realised film that is a ropey in some places but pitched so perfectly that its flaws can be overlooked.

Recommended, but only if you like this sort of thing. Otherwise avoid.